Professional Sports

When 150ms Is Too Slow for Live Sports

A major North American sports league was losing the broadcast graphics race. Their cloud-first architecture meant on-screen stats lagged the action by a visible half-second. Fans at home saw the replay before the score updated.

Outcome
Stadiums23
Latency (was 150ms)8ms
Annual Savings$1.2M

Evidence boundaryHistorical case-specific report. Figures describe the deployment documented at the time and are not current universal product guarantees.

Client

Major North American Sports League

Industry

Professional Sports

Use Case

Broadcast Graphics & In-Stadium Analytics

Products

Expanso

Timeline

First venue live in 6 weeks

ROI

$1.2M annual cloud cost savings

/ Challenge

The Challenge

The league's broadcast partner was threatening to build their own solution. Every game, the TV graphics showed outdated stats. Viewers on social media saw the goal before the score changed on screen. The cloud architecture that worked for post-game analytics was failing for live broadcast.

01

Broadcast graphics lagged 150-200ms behind live action

02

Cloud egress fees hitting $100K per month during playoffs

03

23 venues with different network setups and stadium IT policies

04

Integration with existing Hawk-Eye tracking and ChyronHego graphics

05

Season opener deadline - 8 weeks to prove the concept

06

IT staff at venues ranged from 'expert' to 'we have a guy'

/ Solution

The Solution

We put Expanso boxes in the broadcast truck at each venue. Raw tracking data stays local. Graphics systems get updates in single-digit milliseconds. The cloud only sees aggregated stats for the website and mobile app.

Broadcast Truck Deployment

A 1U server in each broadcast truck ingests Hawk-Eye feeds, runs the graphics calculation, and pushes to ChyronHego. No internet required for live graphics. Cloud sync happens during commercial breaks.

Works With Stadium IT

Some venues have fiber. Some have 'good enough' WiFi. The system works either way - local processing means we're not dependent on the stadium's network for live operations.

One Config, 23 Venues

Same pipeline template deploys everywhere. Venue-specific tweaks for camera angles and sensor placement. Updates push from HQ without touching broadcast equipment.

/ Results

The Results

The broadcast partner stopped threatening to leave. Graphics now update faster than the human eye can perceive. The $1.2M in cloud savings came from not streaming raw tracking data to AWS every game.

8ms

Graphics Latency

$1.2M

Annual Savings

23

Venues Deployed

6 weeks

To First Venue

Broadcast graphics latency dropped from 150ms to 8ms

Cloud egress costs cut by 68% - we stopped streaming raw data

First venue proved concept in 6 weeks, remaining 22 deployed over the season

Zero graphics outages in first full season

Same system now powers in-stadium displays and mobile app

Broadcast partner renewed contract with improved terms

/ What's next

Broadcast latency killing your fan experience?

We've deployed at stadiums, arenas, and race tracks. If your graphics are lagging your action, we should talk.

/ Typical engagement

30 days

Free assessment

90 days

Optional pilot

Measured

Baseline vs. after

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